Calls Oculus a POS when it has the EXACT same specs as a Vive. Same resolution, same optical properties, same everything except positional tracking. The only thing I will give you is that the Vive's tracking system is better for larger play areas. For regular play areas, three oculus sensors have good tracking quality. I sometimes get this when starting Fallout4VR from a fresh reboot. I will say the lack of hand presense in this game is disappointing. Pretty much any newer VR game (even a port) should include hand presense. Last edited by ShocksVR #AirLink ; Dec 14, 2017 @ 10:33am. #11. Rally Dec 15, 2017 @ 4:49am. It even recognizes the Touch controllers and displays them correctly in the game. I played it with Air Link and performance was more than good enough. 3. Cabezaperr0. • 2 yr. ago. Yes, you can. With Oculus Link, Airlink or Virtual Desktop (paid), you can play PCVR games in SteamVR. 2. cornishpasty7. Fallout 4 gets Oculus Rift support thanks to open-source project. This week, Fallout 4 players will finally be able to experience post-apocalyptic Boston firsthand, thanks to the VR capabilities Thumper. Dirt Rally 2.0. Hellblade: Senua's Sacrifice (the game has a free VR edition included when bought from Steam) Resident Evil 7: Biohazard (PSVR only) Myst. If I've missed anything or gotten something wrong please feel free to correct me, I recently have unsubscribed from gamepass so I'm relying on the community for updates. I bought it about a year ago and i spent the first 3 days learning how to tweak the ini. files so it wouldn't catch my machine on fire and i have the recommended specs for decent settings on top of some other strange behaviour but once I learned those things it ran ok and I had a great time, these problems were not because of the oculus rift, i should have stated that, these probs were on 2.1 Manually porting original game's DLC; 2.2 Merging original and VR installations; 3 Game data. 3.1 Configuration file(s) location; 3.2 Save game data location; 3.3 Save game cloud syncing; 4 Video; 5 Input; 6 Audio. 6.1 Localizations; 7 VR support; 8 Other information. 8.1 API; 8.2 Middleware; 9 System requirements; 10 Notes; 11 References Occulus definitely isn't getting out of hardware. This is an intermediate project while they work on the Rift 2.0 meant to, as you say, fill the gap. The Rift S also creates an easier point of entry as you don't need tracking stations anymore. They know the easier they make it to get into VR, the better. The Rift 2 is coming. .

fallout 4 vr oculus rift s